![]() So I couple of weeks ago I started with the data layer and with the help of managed to convert the geometry, materials and textures into Unity's asset format. Since I've spent the better part of last year working on a JavaScript port of Visual Pinball (which, by the way, is nearly finished), I have a good idea of the effort it would take to port Visual Pinball to C#. You should probably go read it before continuing here, since it contains a lot of info. We all love Visual Pinball, so it was clear from the beginning that it should plug into the existing ecosystem, rather than re-invent everything from scratch. Secondly, the updated WIP thread is here.Ī few months ago we were discussing among devs how a next-generation pinball simulator would look. ![]() He is a parasite and you should probably show him the finger instead of giving him money. ![]() ![]() Despite our vocal feedback and creators even leaving the community, he continues to do so. Firstly, for those coming from Retroplay's YouTube channel, please be aware that Dave Gilmore has built a business around selling and redistributing what our community provides for free. ![]()
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